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Lightwave 8.5 for modeling/lighting/rendering
Fusion for composition
PS for texturing via ZappLink
Zbrush for frog dislpacement/textur
Water animated with dispacements. Plants animated procedurally to simulate wind.

All completed by me.

   

Modeled by William Vaughn (MinusMan) and textured by me.
Software used: Lightwave, photoshop and unfold3d.

A tutorial on the wood technique can be found here:
http://www.newtek.com/products/lightwave/tutorials/surface/barrel/

   

100% CG: Z28 and parking lot modeled, textured, and HDRI lit.
Software used: Lightwave and Photoshop

All completed by me.

   

Lightwave 8.5 for modeling/lighting/rendering
Fusion for composition

Photoshop for Textures

All completed by me.

   

Modeled and textured assorted flowers. Created PFX waterfall and assisted with grass sasquatch settings. Lightwave 7.5 and PS. Client: Magicians of photoreal CG. Sway Studio.

   
Modelled/surfaced using Modo and Lightwave 8. Client: Magicians of photoreal CG. Sway Studio.
   
Modelled/surfaced sports balls and building assets. Lightwave 8.5 and PS. Client: The awesome group of people at Pluto Post.
   

Lego block drop sequence for Batman:New Times(watch it here!). Modeled, lit and animated by me. Animated using HardFX, a gravity emitter and a wind emitter. Rendered in reverse and then reversed the frames. My video tutorial on the technique can be found here.
ftp://ftp.newtek.com/pub/LightWave/Tutorials/Vidz/legoDrop_Web.mov

Software used: Lightwave3D

All completed by me.

   
I modelled and textured the p-51d mustang, pilot, ground and sky. I also
did the lighting in these shots using HDRI. I also did all the animation
and created the spinning propeller effect.
Software used: Lightwave, photoshop, and aftereffects.
   
   
   
Copyright © 2006, Douglas L. Brown