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Lightwave
8.5 for modeling/lighting/rendering
Fusion for composition
PS for texturing via ZappLink
Zbrush for frog dislpacement/textur
Water animated with dispacements. Plants animated procedurally to simulate
wind.
All
completed by me.
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Modeled
by William Vaughn (MinusMan) and textured by me.
Software used: Lightwave, photoshop and unfold3d.
A
tutorial on the wood technique can be found here:
http://www.newtek.com/products/lightwave/tutorials/surface/barrel/
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100%
CG: Z28 and parking lot modeled, textured, and HDRI lit.
Software used: Lightwave and Photoshop
All
completed by me.
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Lightwave
8.5 for modeling/lighting/rendering
Fusion for composition
Photoshop
for Textures
All
completed by me.
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Modeled
and textured assorted flowers. Created PFX waterfall and assisted
with grass sasquatch settings. Lightwave 7.5 and PS. Client:
Magicians of photoreal CG. Sway
Studio.
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Modelled/surfaced
using Modo and Lightwave 8. Client: Magicians of photoreal CG. Sway
Studio. |
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Modelled/surfaced
sports balls and building assets. Lightwave 8.5 and PS. Client: The
awesome group of people at Pluto
Post. |
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Lego
block drop sequence for Batman:New Times(watch
it here!). Modeled, lit and animated by me. Animated using
HardFX, a gravity emitter and a wind emitter. Rendered in reverse
and then reversed the frames. My video tutorial on the technique
can be found here.
ftp://ftp.newtek.com/pub/LightWave/Tutorials/Vidz/legoDrop_Web.mov
Software
used: Lightwave3D
All
completed by me.
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I
modelled and textured the p-51d mustang, pilot, ground and sky. I
also
did the lighting in these shots using HDRI. I also did all the animation
and created the spinning propeller effect.
Software used: Lightwave, photoshop, and aftereffects. |
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